Vampire Crawlers Enemies & Bosses: HP by Dungeon¶
Short answer
The Drowner (the blue reaper players ask about) has 4,000 HP, and its boss version, DrownerBelowElite, has 60,000. Don't confuse the two. Zone bosses scale hard: Mad Forest tops at 8,000, Teeny Bridge at 30,000, Gallo Tower at 80,000, and the Gallo Dungeons descent beneath it at 225,000 (Leda). Full HP tables below.
This page is regular enemies, with their HP and armor; the bosses get separate tables. Every enemy in Vampire Crawlers has a fixed health pool, and knowing them tells you exactly how much damage your deck needs to clear a floor. The tables below cover the five families this page was built around: Mad Forest, Inlaid Library, Teeny Bridge, Dairy Plant and Gallo Tower, with Gallo Dungeons folded into the tower table. The wiki has since published enemy tables for Cappella Magna and Moongolow/Moongohigh as well, and those, with resistances and the stage list, are on the all bosses page. Only Weeny Bridge and Meany Bridge have no enemy data at all.
How to read the tables¶
- HP is base health at that zone's default difficulty. Higher difficulties scale these up.
- Boss rows are the elites whose chests drop gems/relics.
- Max armor matters more than HP for some enemies: armor reduces every hit, so high-armor enemies punish small-damage many-hit decks.
Mad Forest (zone 1)¶
| Enemy | HP | Boss |
|---|---|---|
| Bat | 12 | — |
| Skeleton3 | 25 | — |
| Ghoul | 40 | — |
| FlowerWall | 60 (armor 6) | — |
| Zombie | 125 (armor 18) | — |
| FlowerWall2 | 200 (armor 20) | — |
| Werewolf | 250 | — |
| GiantMummy | 300 (armor 50) | — |
| Bat Elite | 400 | ✅ |
| Skeleton3 Elite | 600 (armor 60) | ✅ |
| Zombie Elite | 750 (armor 75) | ✅ |
| TreasureBat Elite | 800 | ✅ |
| GlowingBat Elite T1–T4 | 100 / 500 / 1,000 / 1,500 | ✅ |
| MantisElite | 1,200 (armor 120) | ✅ |
| WerewolfElite | 2,200 | ✅ |
| MantisElite Ambush | 2,500 | ✅ |
| GiantMummy Elite | 3,000 (armor 360) | ✅ |
| VenusElite | 8,000 (armor 500) | ✅ |
Inlaid Library (zone 2)¶
| Enemy | HP | Boss |
|---|---|---|
| Mudman | 20 | — |
| Ecto | 40 | — |
| ShadeBomb | 80 | — |
| Ghost | 100 (armor 15) | — |
| LionHead | 170 (armor 34) | — |
| SneakyHead | 200 | — |
| ApprenticeWitch | 300 | — |
| GhostElite | 1,500 | ✅ |
| LionHeadElite | 2,000 | ✅ |
| GhostElite Ambush | 2,200 | ✅ |
| QueenMedusaElite | 3,500 | ✅ |
| QueenMedusaElite Ambush | 4,200 | ✅ |
| NesuferitElite | 4,000 | ✅ |
| MasterWitchElite | 5,500 (armor 550) | ✅ |
| HagElite | 11,000 (armor 300) | ✅ |
Lion Head tip: Yatta Cavallo unlocks after defeating 250 Lion Heads here.
Teeny Bridge (zone 3)¶
| Enemy | HP | Boss |
|---|---|---|
| BridgeGuardian | 400 (armor 40) | — |
| Swordian | 10,000 | ✅ |
| SwordiLee | 20,000 | ✅ |
| SwordFlint | 30,000 (armor 300) | ✅ |
The Bridge is the game's first real damage check: a 30,000 HP boss means your deck needs thousands, not hundreds.
Dairy Plant (zone 4)¶
| Enemy | HP | Boss |
|---|---|---|
| Merman | 160 | — |
| LizardPawn | 240 (armor 30) | — |
| TwinDemon | 300 (armor 100) | — |
| Minotaur | 320 | — |
| MilkElemental | 100 (armor 30) | — |
| Golem | 420 (armor 70) | — |
| ArconAscia | 570 | — |
| Gallotrice | 1,000 | — |
| MermanElite | 5,000 | ✅ |
| MilkElementalElite | 6,000 (armor 250) | ✅ |
| MermanElite Ambush | 6,000 | ✅ |
| LizardElite | 6,500 | ✅ |
| MinotaurElite | 7,500 | ✅ |
| MinotaurElite Ambush | 8,000 | ✅ |
| TritontElite | 8,000 | ✅ |
| GolemElite | 9,000 (armor 300) | ✅ |
| GiantArmouredKnightElite | 10,000 (armor 350) | ✅ |
| LostTwinElite | 10,000 (armor 666) | ✅ |
| GallotriceElite | 12,500 | ✅ |
Defeating MilkElemental unlocks Ramba.
Gallo Tower (zone 6) — the difficulty spike¶
This table folds in Gallo Dungeons, the three-floor descent added in Death Parade. The full ladder, with armor, resists and a row for every family, is on all bosses.
| Enemy | HP | Boss |
|---|---|---|
| Ghiavolo | 440 (armor 30) | — |
| Scarleton | 480 (armor 50) | — |
| Dragonshrimp | 500 (armor 100) | — |
| Harpy | 700 (armor 120) | — |
| ArchonSpada | 1,300 (armor 250) | — |
| DevilElite | 8,000 (armor 400) | ✅ |
| CollosalFlameElite | 20,000 | ✅ |
| GiantCrabElite | 35,000 | ✅ |
| ManticoreElite | 50,000 | ✅ |
| Drowner | 4,000 | — |
| DrownerBelowElite | 60,000 (armor 0) | ✅ |
| GalloElite | 80,000 (armor 600) | ✅ |
| LedaBoss (Gallo Dungeons) | 225,000 | ✅ |
The Drowner is what players ask about, and the number depends on which one you met: the normal Drowner is 4,000 HP, while DrownerBelowElite is 60,000 HP with zero armor. Zero armor on the elite means every point of damage lands, so a wide many-hit deck burns it faster than raw single-target damage would suggest. Tappo (a relic) stops the Drowner appearing in normal stages altogether (relics). The ordinary one is the enemy players call the blue reaper, and it spawns from stalling rather than from a floor: the spawn rule is four turns without an attack card, in any dungeon.
Scaling: what these numbers tell you¶
- Mad Forest elites start at 400 HP and end at 8,000: a 20x spread inside one zone.
- Teeny Bridge jumps you to 10,000–30,000. If you're stuck here, you don't need more cards, you need evolutions.
- Gallo Tower tops out at 80,000 on GalloElite, and Gallo Dungeons, the descent under it, at 225,000 on Leda: this is where Decimate (10% of current HP) and Coin Count (damage = your gold) stop being niche and become the plan (Red Death guide covers the extreme case: 1,000,000 HP).
Sources¶
The two dungeons with no enemy data¶
Cappella Magna, Moongolow, Moongohigh and Gallo Dungeons all have published enemy tables now, and they, plus the stage list with floors and difficulty, are on the all bosses page.
That leaves two stages with nothing. Weeny Bridge (1 floor, difficulty 5) and Meany Bridge (1 floor, difficulty 7) have their floor and difficulty data published, but no enemy page names either as a dungeon, so treat any HP number you see for them as unverified. If you're stuck there, the useful reference is the walkthrough for the unlock gating and the builds page for damage thresholds.