Vampire Crawlers Gems: Blacksmith, Jeweller & Every Gem¶
Gems are Vampire Crawlers' equipment system: socket them into cards for permanent effects. Three systems control them: where to socket (Blacksmith), how often each gem drops (Jeweller), and the gems themselves. All 62: 58 at launch plus 4 from Death Parade, with real unlock conditions, below.
Americans spell it "jeweler", which is why you will see both spellings in guides — same NPC, same counter.
Count check: 62 gems in the official table: 58 shipped at launch and Death Parade added 4 (Adaptability, Afterlife, Scavenge, Switch). The table below lists all 62 with their published rarity and effect; where the wiki gives no unlock condition, this page says so instead of guessing.
The three systems¶
Socketing, the Blacksmith. Unlocked by the Stardust Anvil relic on the Teeny Bridge. Spend gold to add sockets to cards (1–3 per card). Cheap cards socket cheaply, 0-cost cards are the best socket targets since they're easy to play at the top of a combo. Until you unlock the Blacksmith, only weapon (red) cards and Tomes have sockets. The other relic locations are in the relics and Arcana guide.
Rarity: the Jeweller. Unlocked by the Lapidary Loupe relic in Gallo Tower (the sixth zone), and reached through the second counter inside the Blacksmith. Spend gold to move gems down the rarity ladder (making them drop more often) or seal Ultra Rares you never want to see:
Sealed → Ultra Rare → Very Rare → Rare → Uncommon → Common
- Taking a gem from Common all the way to Ultra Rare costs ~250,000 gold: a true endgame money sink, and that is exactly what the gold farming route pays for.
- Sealing (Ultra Rares only) removes a gem from your runs entirely. Seal the niche ones first: Mild (always breaks combo) is the classic candidate. Unsealing is always possible.
- Boss chests already bias toward rare gems, so don't waste gold making Evolution common.
- In Endless Mode, all gems drop at their default rarity: Jeweller tweaks don't apply (why the mode turns the Jeweller off).
Acquisition. The Gem Hammer relic (Mad Forest, the first zone) unlocks gems as a whole. After that: gems appear in chests and level-up rewards (taking a gem instead of a card keeps your deck thin), and you can cash out chest gems for 200 coins.
The one rule everyone forgets
Gem effects are not scaled by combo. A Draw gem draws one card whether your combo counter says 2 or 20.
All 62 gems¶
Rarity weights determine how often a gem appears in chests; Luck shifts the odds toward the rarer tiers.
| Rarity | Weight | Luck factor |
|---|---|---|
| Common | 60 | 0 |
| Uncommon | 30 | 0.035 |
| Rare | 20 | 0.065 |
| Very Rare | 6 | 0.3 |
| Ultra Rare | 0 | 0 |
| Gem | Rarity | Effect | Unlocked by |
|---|---|---|---|
| Adaptability | Ultra Rare | This card costs the correct amount to continue a combo. | Kill a Drowner in Gallo Dungeons |
| Not listed | Card's effect plays on discard. | Collect 10 in Coral | |
| Rare | Increases Amount stat. | Gem Hammer (Mad Forest) | |
| Common | Increases Area stat. | Gem Hammer (Mad Forest) | |
| Common | Adds Armor. | Gem Hammer (Mad Forest) | |
| Very Rare | Deal Armor as damage when played. | Gain 15 Armor in one turn | |
| Uncommon | Adds Blue color trigger. | — | |
| Rare | Ch Ch Ch Cherry Bomb. | Play Cherry Bomb 50 times | |
| Calcium | Rare | Deals Boney damage. | Play Bone cards 99 times |
| Coin Card | Rare | Creates Coin Cards. | Find and play 20 Big Coin Bags |
| Coin Count | Ultra Rare | Deal damage based on number of coins. | Collect 100,000 coins |
| Combo Breaker | Very Rare | Consumes the combo to benefit from the multiplier. | Reach combo 5+ |
| Very Rare | Card is copied when used. | Play 1,000 cards | |
| Very Rare | Mana cost reduces when not used. | Play Empty Tome 321 times | |
| Crawler Caller | Rare | Summon all Crawlers to Hand. | — |
| Ultra Rare | Deals 10% of enemy's health as damage. | Deal 666,666 damage | |
| Rare | Card burns up, but gives coins. | Play 100 light-source cards | |
| Common | Hits twice as hard. | Gem Hammer (Mad Forest) | |
| Rare | Heals when enemy dies. | Heal 1,500 HP | |
| Rare | Draws a card. | Gem Hammer (Mad Forest) | |
| Uncommon | Increases Duration stat. | Play Spellbinder 10 times | |
| Rare | Replays the previous card's effect. | Play 3,000 cards | |
| Ultra Rare | Evolves the card into a more powerful weapon. | Find the Gem Hammer (Mad Forest) | |
| Fireproof | Rare | Removes Destroy effect. | Complete the Curd Refinery |
| Ultra Rare | Card won't consume any Mana when played. | — | |
| Rare | Freezes a random enemy. | Play the Clock Lancet card | |
| Uncommon | Increases Greed stat. | Play Stone Mask 10 times | |
| Uncommon | Increases Growth stat. | Play Crown 5 times | |
| Increase Mana Cost | Common | Mana cost is increased by 1. | Collect 20 Mana Orbs |
| Increase Mana Cost (2) | Uncommon | Mana cost is increased by 2. | Collect 20 Mana Orbs |
| Kill Count | Very Rare | Deal current kills total as damage to a random enemy. | Kill 10,000 enemies total |
| Leader | Very Rare | Attacks deal extra damage while the card is in your Hand. | Deal 100,000 damage |
| Common | Increase Luck stat. | Play Clover 5 times | |
| Magic Hat | Rare | Beckons a dove from above. | Play Peachone 77 times |
| Very Rare | Draws another of the same card, if you have one. | Play 2,000 cards | |
| Mana Rebate | Ultra Rare | If the card would reduce Mana to 0, receive double Mana instead. | Gain 15 Mana in one turn |
| Midas | Very Rare | Played cards earn coins while this is in your hand. | Collect 5,555 coins |
| Common | Increases Might stat. | Gem Hammer (Mad Forest) | |
| Mild | Ultra Rare | Never leaves the Hand, but always breaks Combo. | Complete Gallo Tower with Gallo |
| Mug | Common | Earns coins when enemy dies. | Collect 3,333 coins |
| Nduja | Uncommon | Deals spicy damage. | Defeat Nesufritto in the Library |
| Uncommon | Adds Purple color trigger. | — | |
| Quick Draw | Uncommon | Card is drawn first at the start of an encounter. | Reach deck size 30 |
| Rare | Adds all color triggers. | Activate 500 Crawler triggers | |
| Recycle | Rare | Card skips the Discard pile. | Have 8 cards in hand |
| Uncommon | Adds Red color trigger. | — | |
| Reduce Mana Cost | Common | Mana cost is reduced by 1. | Collect 20 Mana Orbs |
| Reduce Mana Cost (2) | Rare | Mana cost is reduced by 2. | Collect 20 Mana Orbs |
| Refund | Uncommon | Refunds Mana to play. | Gain 10 Mana in one turn |
| Remote | Rare | Summons a mine cart. | Destroy 5 mine carts |
| Restore Health | Common | Recovers health after encounter. | Play Pummarola 10 times |
| Retain | Uncommon | When the card is drawn, it stays in Hand until used. | Have 7 cards in hand |
| Return | Rare | Returns to hand after playing. | Play 300 cards |
| Reverse Combo | Rare | Allows next card to continue Combo up or down. | — |
| Scavenge | Not listed | Fires additional projectiles based on number of discarded cards. | Collect 15 (the wiki gives the count only) |
| Switch | Not listed | Discard cards and draw new ones. | Collect 5 (the wiki gives the count only) |
| Rare | Hits thrice as hard. | Deal 500,000 damage | |
| Uncrackable | Ultra Rare | Card less likely to shatter. | Defeat the Trickster |
| Wild | Ultra Rare | Makes the card Wild. | not documented |
| X Mana | Ultra Rare | Cost equals remaining Mana. | not documented |
| Yellow Trigger | Uncommon | Adds Yellow color trigger. | not documented |
| Yin Yang | Rare | Even Mana: gain 1 Mana. Odd Mana: draw 1 card. | not documented |
Rarities and effects above are the official wiki's own wording. Four of these arrived with Death Parade; the wiki has not published a rarity for the last three.
Which gems to chase first¶
- Evolution (free with the Gem Hammer): the whole meta. Boss chests bias toward it already.
- Draw / Amount / Double Damage (Mad Forest unlocks): plain, combo-agnostic value.
- Fireproof (Curd Refinery): turns your destroyed-on-use Wild cards permanent. Combo engine fuel.
- X Mana / Echo / Magnetic (Rare): the deep combo tools for late-game best builds.
- Decimate / Coin Count (Ultra Rare grinds): the Red Death kill conditions.