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Vampire Crawlers Power Ups: All 19, With Real Costs

Short answer

Shop unlocks at 250 coins; Tier 2 after Teeny Bridge, Tier 3 after Weeny Bridge. Cheapest first: Reroll 200 → Skip 250 → Duration 250 → Banish 300 → Curse 350 → Luck 400. Buy Greed (1,000) early anyway: it pays for everything else.

If you came here for the best upgrades to buy first, that short answer is the whole ranking: cheap utility first, Greed early, then the multipliers. The tables below give every Power Up, its real gold cost and the tier it unlocks at; the purchase order section explains the reasoning card by card.

All 19 Power Ups and their gold costs

Icon Power Up Cost What it does
— Reroll 200 Reroll level-up / reward choices
— Skip 250 Skip a reward, take XP instead
— Duration 250 Extra Crawler triggers
— Banish 300 Remove a reward from the run's pool
— Curse 350 Stronger enemies, more XP
— Luck 400 Better rare-item odds, more 4-choice offers
Max Health Power Up icon Max Health 450 +HP
Might Power Up icon Might 500 +% card damage (cap 1,000%)
— Recovery 500 Heal after each encounter
— Growth 750 +% XP (cap 1,000%)
Area Power Up icon Area 850 Splash damage on attacks
— Greed 1,000 +% gold (cap 1,000%)
Amount Power Up icon Amount 1,250 +1 projectile (cap 50)
Armor Power Up icon Armor 1,250 Armor each turn
— Magnet 2,000 Super-charges draw effects
— Deal Count 2,500 Cards drawn per turn (renamed from Handsize)
— Crawler Slot 3,500 Extra Crawler in your party
Cooldown (Mana) Power Up icon Cooldown (Mana) 3,500 More Mana per turn
— Revival 4,000 Cheat death (rank 1 caps 4, rank 2 caps 5)

Costs are fixed per tier, not escalating: the cheap ones stay cheap, and they're usually the correct first purchases.

The best purchase order

  1. Reroll (200): cheapest, and rerolling a bad level-up beats +5% of anything.
  2. Greed (1,000): gold gates every other purchase, so it pays for itself. If you're dying every run instead, take Might first.
  3. Might (500): multiplies every card, all run, forever.
  4. Growth (750): faster unlocks, so more cards and Crawlers sooner.
  5. Max Health (450) / Recovery (500): stop runs ending early.
  6. Crawler Slot (3,500): the real power spike: a third Crawler is a whole extra engine (why).
  7. Revival (4,000): mandatory before Red Death (fight guide).

Skip early: Area, Duration, Curse: they only pay off once you know your deck. Never rush Blacksmith sockets (~500 gold each) before your stats are comfortable: a socket helps one card, a Power Up helps every run.

Vending machines: the card-offering tables

Four "vending machines" exist in dungeons: officially the Card stat offering table, Floor chicken, Mana and Duplicate (Mirror) tables.

  • Card stat offering table: sacrifice one stat boost (yellow) card from your deck for a run-long stat buff. The mapping is fixed: Bracer → +1 Hand, Parm Aegis → +1 Armor, Skull O'Maniac → +5% Curse, and 17 more.
  • Cash out instead of sacrificing → 200 coins, no buff.
  • Floor chicken table, trade for healing. Mana table, trade for Mana. Duplicate (Mirror) table, copy something you already have.

This changes deck decisions: spare yellow cards aren't dead weight, they're vending-machine currency. A Bracer you don't need is +1 Hand for the rest of the run.

Power Ups vs every other system

System What it does Unlocked by
Power Ups Permanent stat upgrades (this page) 250 coins
Crawlers Characters + their cards (all 25) Gorton Bell Inn
Sockets (Blacksmith) Add gem slots to cards Stardust Anvil (Teeny Bridge)
Gems Effects socketed into cards (all 62) Gem Hammer (Mad Forest)
Relics Unlock mechanics (all 19) Found in dungeons
Arcana One run-long buff (all 16) Polentír (Furious Forest)

Common questions

Should I buy Crawlers or Power Ups first? Cheap Crawlers that change your deck: Pasqualina at 100 gold is the best value in the game (why). Then Power Ups.

When do I stop buying Power Ups? When a run clears a zone comfortably. Past that, sockets and Crawlers return more per gold.

Is Curse ever worth it? With a build that can absorb it, yes: cheap XP. Early, it just kills you.

Sources